PUNE, India, August 3, 2022 /PRNewswire/ — According to a recent market study published by Growth Market Reports, titled “Global Metaverse Market” by technology (mixed reality, virtual and augmented reality and blockchain), platforms (mobiles, desktops/laptops and laptops), components (software and hardware), applications (online shopping, content creation, games, social media and others), end users (education, aerospace and defense, media and entertainment, real estate, healthcare, engineering and others) and regions: size, share, trends and opportunities analysis, 2021-2030the market was valued at $37.9 billion in 2021 and is expected to reach $659.7 billion by the end of 2030, expanding at a CAGR of 37.5% over the forecast period, 2022-2030. The growth of the global metaverse market is driven by the high penetration of Internet of Things (IoT) and growing demand for advanced technologies for real gaming experiences.
Key Market Players Profiled in the Report
- Tencent Holdings Ltd.
- Epic Games, Inc.
- Nvidia Corporation
- Unity Technologies, Inc.
- Meta Platforms, Inc.
The report covers comprehensive data on emerging trends, market drivers, growth opportunities and restraints that may change the market dynamics of the industry. It provides an in-depth analysis of market segments which includes products, applications, and competitor analysis.
Download the sample PDF here: https://growthmarketreports.com/request-sample/4402
This report also includes a comprehensive analysis of industry players that covers their latest developments, product portfolio, pricing, mergers, acquisitions, and collaborations. Moreover, it provides crucial strategies that help them grow their market share.
Metaverse Market Segments Highlights
Based on technology, the global metaverse market is segmented into mixed reality, virtual and augmented reality, and blockchain. The virtual reality and augmented reality segment is expected to grow at a considerable CAGR over the forecast period owing to the growing usage of metaverse in the gaming industry. In the gaming industry, technologies AR and VR are used to make games realistic and provide an optimal gaming experience.
At the platform level, the global market is divided into mobile, desktop/laptop and wearable devices. The desktop/laptop computer segment is expected to hold a major share of the market in the coming years due to the growing demand for massive virtual screens for watching movies, playing games and surfing the web.
Component-based, the global metaverse market is divided into software and hardware. The software segment is expected to expand at a high growth rate over the forecast period owing to the growing demand for advanced software for various applications including media and entertainment and gaming industries.
Based on applications, the global market is fragmented into online shopping, content creation, gaming, social media and others. The gaming segment is expected to dominate the market in the coming years owing to wide integration of advanced technologies to make video games more realistic, impacted by the growing number of professional gamers globally.
To purchase the full report: https://growthmarketreports.com/report/metaverse-market-global-industry-analysis
Main lessons of the study:
- The rapid expansion in the use of a combination of advanced digital technologies including Augmented Reality (AR), Mixed Reality (MR) and Virtual Reality (VR) among enterprises presents a key dimension of the market.
- Growing competition among service providers to develop cutting-edge digital software for online games and increasing deployment of AR and VR by game developers is a major market trend.
- The availability of high-resolution image and video configurations on desktop/laptop computers and the increasing use of these devices by professional gamers is driving the expansion of the market.
- The widespread adoption of AR and VR technologies by the media and entertainment industry and the growing integration of advanced digital solutions in social media to enhance customer experience in the visual world represent a key source of the market income.
- The growing popularity of cryptocurrency used as a metaverse coin and the increase in the purchase of digital assets such as non-fungible tokens (NFTs) embedded in cryptocurrency have opened up several opportunities for market expansion.
- Major players such as Tencent holdings ltd. ; Nvidia Corporation; and Meta Platforms, Inc. together accounted for a large market share and held the majority of the revenue generated in the global market.
- Several end-user companies, including Verizon; Nike, Inc.; Adidas; Gap Inc.; Hulu, LLC; and Walmart have invested heavily in bringing an immersive Metaverse experience to their customers and customers.
Read the 215-page research report with detailed TOC on “Global Metaverse Market” by Technology (Mixed Reality, Virtual & Augmented Reality, and Blockchain), Platforms (Mobile, Desktop/Laptop & wearables), components (software and hardware), applications (online shopping, content creation, games, social media and others), end users (education, aerospace and defense, media and entertainment, real estate, healthcare, engineering and others ) and regions (North America, Latin America, Europe, Asia Pacificand Middle East & Africa) – Global Industry Analysis, Growth, Share, Size, Trends and Forecasts 2021-2030″
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Key Segments Covered
- mixed reality
- Virtual Reality & Augmented Reality
- Shopping online
- Content creation
- social media
- Aerospace and Defense
- Media and entertainment
- Health care
- Asia Pacific
- North America
- Latin America
- Middle East & Africa
Other related reports:
- Global Blockchain Technology Market by component (middleware, infrastructure and protocols, and application and solution), applications (supply chain management, digital identity, smart contracts, exchanges and payments), types (public cloud, hybrid cloud and private cloud), end users (travel, financial services, transportation and logistics, government, retail, healthcare, media and entertainment and others), company size (large enterprises and small and medium enterprises) and regions (Asia Pacific, North America, Latin America, Europeand Middle East & Africa) – Industry Analysis, Growth, Share, Size, Trends and Forecast 2022-2030
- Augmented Reality and Virtual Reality in Healthcare Market by components (software, hardware, and services), applications (surgery, patient care management, and medical education and training), and regions (Asia Pacific, North America, Latin America, Europeand Middle East & Africa) – Analysis, growth, share, size, trends and forecasts of the global industry from 2022 to 2030
- Global Augmented Reality and Virtual Reality Market by Types (AR & VR), Applications (Aerospace & Defense, Gaming, Medical, E-Commerce, Education, Art & Entertainment, Business, Emergency Services & Others), and Regions (North America, Latin America, Europe, Asia Pacificand Middle East & Africa), Forecast to 2028
- Global Augmented Reality Hardware and Software Market by Types (Augmented Reality Glasses, Augmented Reality Display, Tracking System, and Others), Applications (Healthcare, Education, Retail, Entertainment, IT & Telecom, and Others), and Regions (North America, Latin America, Europe, Asia Pacificand Middle East & Africa), Forecast from 2022 to 2030
About Growth Market Reports:
Growth Market Reports provides global corporations as well as small and medium enterprises with unparalleled quality of “market research reports” and “industrial intelligence solutions”. Growth Market Reports has a focused vision to provide business insights and guidance to help its clients make strategic business decisions and achieve sustainable growth in their respective market areas.
Our major segments of analysis, though not limited to the same, include market entry strategies, market size estimates, market trend analysis, market opportunity analysis, market threat analysis, market rise/fall forecast, primary interviews and secondary research and consumer surveys.
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